Happy Glass

Happy Glass Three-Star Guide: How to Draw Less Ink and Still Fill the Glass

Published · 1 min read

Clearing is easy, three stars is the game

Nearly any line that reaches from the stream to the glass will pass a Happy Glass level. The star count is a separate question: it depends only on how much of the ink bar you used, and the bar has a red mark that decides whether you get three stars or fewer. So the puzzle is never 'how do I get the water in' but 'what is the shortest solid object that gets the water in'.

The three shapes

Most of the first hundred levels fall to one of three strokes. A short diagonal ramp from just under the tap to the rim of the glass. A flat plug across a hole or gap that the water would otherwise fall through. And a small weighted stub on one edge of a tipped glass, drawn so that when it drops it pushes the glass upright. Learn to draw each one in a single motion; the shaky, retraced versions cost far more ink.

Read the level first

The tap opens on its own and runs for a moment before you need to act. Let it. Watching where the water actually falls tells you which of the three shapes you need and where it should start. Drawing before the water moves is how people end up with a beautiful chute in the wrong place.

Draw above the landing spot

Your stroke falls when you release it, exactly like every other object in the level. Draw a fraction above where you want it to rest and let gravity seat it against the ledge or the glass. Lines drawn exactly in place tend to slip through gaps or bounce.

Restart without shame

The circular-arrow Level button returns your ink as well as the water. If the first line was too long, a reset and a second attempt costs nothing, and the three-star line is usually obvious once you have seen a working one.

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