Beyond Classic: Don't Spill, Flippy Glass and Precise
Published · Updated · 2 min read
Three modes after Classic
Classic is the draw-a-line mode most people know. The build on this site also has three smaller modes. The game's text calls them minigames, and its menu groups them under Challenges, with the tutorial line "Play challenges and get free coins". Each one unlocks from your Classic progress, and the unlock texts below are quoted from the build.
| Mode | Unlock text in the game | Tutorial prompt |
|---|---|---|
| Don't Spill | Complete level 10 in Classic Mode | Help me to reach the bottom |
| Flippy Glass | Complete Level 20 in Classic Mode | Slide up to flip the glass |
| Precise | Complete Level 90 in Classic and Challenge Level 13-18 | Hold and release to pour water |
Don't Spill
Don't Spill turns the usual puzzle upside down. The glass starts full, sitting on top of a stack of blocks, and a speech bubble says "Help me to reach the bottom". The game's own preview shows a hand tapping a block out of the stack. So the job is to lower the glass one block at a time and keep the water in. The build has 20 level files for this mode, kept in a folder named dont_drop. Inside the code the mode is still called Don't Drop.
Flippy Glass
Some menu text still uses its older name, Flippy Cup. Here you do not draw at all. The prompt is "Slide up to flip the glass", and the example level in the build is a filled glass standing on a hot board. The menu keeps a best score for this mode, which tells you it is scored, not passed or failed like a Classic level.
Precise
Precise is the last mode to open, and it asks for more than Classic progress: level 90 plus Challenge levels 13 to 18. The prompt is "Hold and release to pour water", so here you control the pour yourself. The game lists ten glass pieces for this mode. If you leave a run early, it warns "Your progress will be lost", so finish a Precise run once you start it.
Other files in the build
The build also carries 20 bonus levels, and some cosmetics are marked "Play Bonus Level to unlock". The shop sorts cosmetics into water colours, faces, pencils and glasses. A Free Prize can also hand you a water colour, glass or pencil for a set number of hours. There are level files for seasonal events from the mobile game too: a Christmas Ice Challenge, a Valentine Challenge, an Easter Challenge and a 30-level Mooncake Challenge. We have not seen these events on the menu in the web build, so treat them as leftovers, not as modes you can count on.
Who made it
Poki's page for the game credits Lion Studios, and the build includes Lion Studios' own settings file. The company field in the Unity build reads Game5mobile. The version served here is 1.2.4, built with Unity 2021.3, and it was compiled for Poki's web SDK. That is why it runs straight in the page with no plugin. Poki describes it as a game where "the less lines you draw, the more stars you will collect". You can read its page at poki.com.
More from the blog
- Happy Glass Three Stars: How Ink, Stars and Hints Work
When the water starts, why your line drops, how the three-part ink bar pays stars, and what the hint and the bottle after each level do.
- Happy Glass Levels 1 to 720: Tilted Glasses, Balls and Ice
What the 720 Classic level files add as you go: falling and tilted glasses, two glasses, extra taps, loose balls and planks, pinwheels, hot and freeze boards.
